Research projects 5

This project is a doctoral study aimed at designing a smart learning environment (SLE) for programming education at higher education institutions in Nigeria context. The research hopes to make computing and programming education, an interesting learning experience. It will bridge the gap that exists between students with a programming background and those without by personalizing and adapting to learners preferred style. Besides, the use of SLE for computing education in the context of developing countries have not hitherto received much attention; this research tries to delve into the specific application of this 21st-century learning technology for computer programming knowledge. Thus, allowing indigenous students to develop their problem-solving capability, algorithmic thinking, and solve computational tasks, and consequently become local content developers and solution providers. With the experiences of researchers at the EdTech group of the school of computing, University of Eastern Finland, the project is envisaged to solve the problem of individualized learning by encouraging collaborative learning, motivating students to share their learning experiences. At the end of the research, we hope to make programming courses accessible and interesting to students especially novices; motivate learners to learn and practice their programming skills.

Team

Professor Markku Tukiainen, Dr. Jarkko Suhonen, Dr. Solomon Oyelere, Mr. Friday Joseph Agbo

SCALA is a project implemented by a cooperation of Finnish companies and Brazilian players towards the following end goals: 1. Develop scarce innovation skills and research into emerging markets 2. Study mobile learning in the Brazilian context 3. Pilot and develop the contents of mobile learning in basic education, university and vocational training in Brazil 4. create a market strategy for mobile learning products on the scalable market in Brazil including buyer profiles and purchase and decision processes.

Team

Annica Isacsson

We applied the design science research framework to develop a mobile learning application, MobileEdu, for computing education (ICT and Programming). The application is intended to facilitate the learning of computer science courses on mobile devices, support ubiquitous, collaborative, and social learning for university students.

Team

The project is part of All Children Reading - A Grand Challenge for Development innovation competition by World Vision, USAID and Australian Aid. The purpose of the project is to pilot mobile teacher training service for better literacy instruction in Zambian languages.

Team

The aim of the CAPOLSA project is to establish a strong literacy centre with international visibility and impact, specifically in African countries facing similar challenges to Zambia. The literacy training approach is based on the Grapho Learning Initiative and the innovative and efficient digital-based learning game, GraphoGame that has been developed based on scientific studies led by Professor Heikki Lyytinen.  THe project was funded by the Finnish Ministry of Foreign Affairs through the HEI ICI programme. Project Award Number: HEI ICI‐2010‐P1‐000153

Team

Professor Heikki Lyytinen, Professor Robert Serpell, Head of Planning & Development Päivi Fadjukoff